Spells
Each spell appears once; its available levels show its progression. The Atlas lays the same catalog out by school and level, compares how spells scale, and shows where the gaps are.
Abjuration24
- BarrierA powerful invisible magical barrier1357910
- CageNothing walks out, nothing blinks out, and the wall mends itself6810
- DeactivatePerform surgery on another spell without destroying it79
- Destruction SphereCreates a sphere of annihilation around the caster10
- Dimensional LockWalk out if you like. Nobody blinks out.278910
- Dispel MagicRemove magic from an area or an item3579
- Divine ShieldA divine shield capable of stopping any attack10
- Elemental BarrierA powerful abjuration barrier surrounded by elemental energies246810
- Elemental ResistanceTurn aside an element unless stronger magic breaks through12345678910
- Gold SealYou have to spend more and earn more — Marcus Crassus6
- Greater NegotiationStoneheart magic exists to bring order to this chaotic world — Lucius Stoneheart7
- Guard Their BodyA Stoneheart mage shields an ally from magic that attacks the body7
- Guard Their MindA Stoneheart's strong mind shields a more vulnerable ally7
- Hidden SpellWeave magic into the very fabric of being. With this spell, embed arcane secrets within, ready to unleash at your command4710
- Last BarrierThis last barrier is the first of a new era6
- Mage ArmorAn invisible armor made of magic1357910
- Mental FogMakes the caster's mind inaccessible3
- Reactive DispelA latent abjuration that triggers when the caster cannot react9
- Remove PoisonNeutralize a toxin in a body, meal, or weapon135
- Stoneheart ContractA magic contract that binds the behavior of several creatures5
- Teleport MarkFind a moving target and arrive beside it3
- Teleport TrapA teleport still works, but its destination belongs to the trap46810
- Void WallA black wall covered in the alphabet of destruction8
- WipeDestroy what a place remembers, then tell it something else7910
Conjuration42
- Alchemical CloneI am always present — Sobiesansky9
- Alois's ArmNo one can escape my grasp — Gérard Alois46
- Aqua SurgeConjures a vast current of water and hurls it with destructive force1357910
- Archon's FavorThe Cleric asks the Partage for aid beyond their own spells3
- BassinConsecrates a place to Archon through water that protects and serves his faithful357910
- BattlefieldCreates a chaotic and glorious battlefield10
- Black TentaclesFill the ground with grasping limbs of conjured black flesh46810
- Bramble MazeCreate a maze of brambles24
- CancelRestore the world to a previous state10
- Create GoldCrassus discovered how to turn mana into gold, a secret coveted by all10
- Create PitConjure a dimensional pit at a chosen location, and then choose what happens inside246810
- CreationPermanently creates matter78910
- Critical ExchangeHow generous! — Unknown9
- DullardThis formula is my finest. Period. — Marcin Sobiesansky135
- Elemental WallTurn a known elemental spell into a lasting wall246810
- Fire GripCrushed and charred2468
- First PartageArchon's first divine loop joins a mana source to its recipient10
- GateJoins two distant places with an open doorway246810
- HarvestThe daily rite of the Partage takes a worshipper's mana and sends it to Archon13579
- HealConjures the matter a living body needs to rebuild itself1357910
- Hurl RockConjure a boulder as a projectile, obstacle, or permanent foundation1357910
- I Take for My MasterTears mana from a wounded enemy and offers it to the Partage6
- InventoryA little order in your equipment, if you please — Gérard Alois7
- Mage HandA servant with no eyes and no imagination135
- Magical AttireSwitch your clothes quickly1
- Object prisonerA potent conjuration that imprisons a creature in an object, granting the caster one of its powers and imbuing the receptacle with magical properties10
- OwnershipYou belong to me now — Marcin Sobiesansky7
- PartageArchon's great water network harvests, purifies, and redistributes the Ark's mana10
- Planar LockA plane's boundary teleports away anyone forbidden to cross it10
- PoisonEnhances an existing poison, drug, or toxin135
- RejuvenationI give you the gift of eternal life. —Archon9
- RestorationWash harmful conditions from the body and mind13579
- ResurrectionGive a dead creature a new body, built from what the place remembers of the last one10
- Soul OdysseyGrants a second life whose experience returns to strengthen the caster's soul10
- Spell TrapA dormant spell that wakes when its clause is met46810
- Spider GlueA powerful extract made from the adhesive gland of a Cavern Weaver9
- SummonCreate a creature to help you246810
- TeleportMoves creatures, objects, or an entire area through space246810
- TransferVoluntarily moves power from one worshipper to another3
- Water KeyA liquid key that gradually learns the shape of a lock1
- Well TeleportTravels through Archon's consecrated wells and basins357
- Wooden CupCatch a spell or the magical memory of a place9
Divination21
- Between Two TruthsMagic is no fool! — Gérard Leblanc910
- CensusReveals who belongs to the Partage, who has paid, and where their power comes from3579
- Deep StudyI need only one look to gain my advantage — Gyllyn Leblanc135
- Detect MagicDetect and analyse the magic in a given area, creature or object13
- Detect PoisonDetect all poisons in a given area1
- Divine JudgmentReads the sentence already written on a creature, then lets it fall9
- ExplorancyLet us see your secrets — Gyllyn Leblanc5
- ForecastWarns of imminent attacks before they arrive7
- Futur procheImagine the immediate future9
- Future VictoryEnsures the best possible response to a known future event4
- Guided PastExplores a place's past by guiding magic with a known fact5
- Magic SensorSurveillance and alarms1357
- Mana HorizonFeels distant disturbances in red, blue, and divine mana246810
- Perfect WarriorThe whisper of victory10
- ProphecyOne of Cerberus's most closely guarded spells9
- ScryingObserve a distant creature, object, or place4810
- ThoughtsListen at the surface of a mind, then search beneath it246810
- To the PastRead the past that resides in magic789
- TrackerMarks an object or creature with a hidden symbol6
- Twist FateHelp a creature change its fate48
- WitnessWitness life through you48
Enchantment24
- Bring MessageDeliver an illusory message through a small animal25
- CharmCharm a creature, so that it becomes friendly towards you and your group13
- ConvictionPlants a memory that never happened, and lets the world wear it down357910
- Death Sentence6
- DisarrayEach second, one thing the victim meant to do is not there13
- DominateSeize control of a creature's mind5678
- Dual MindTwo minds in one skull, and only one of them has hands8
- EnchantEnchant a weapon, armor or shield1357910
- Enchanted TerrainEnchant the land. What a fine idea! — Unknown9
- Epic DominateI shall now control everything and everyone10
- ErrandLays a task on someone and does not let go of it8
- FearNames what a creature must be afraid of, and lets the ground do the rest13
- ForgetTakes a stretch of time out of a mind, and lets the world keep it246810
- Hide SpeechSome things should stay a secret2
- HoldParalyzes creatures by taking control of their bodies246810
- Magic PersonalityLet another version of yourself decide what to do with your life8
- Presence of MindThe caster's reflexes replace someone else's, for better or for worse579
- Sealed OathA broken contract tears water and blood from the offender3579
- Share Fortune910
- SleepInduce a mystical slumber, effortlessly lulling foes into a deep sleep from which they are hard to rouse, with effects intensifying as the spell's power grows13
- SuggestionAn order that arrives with its own reason to obey it13
- Transmit KnowledgeA white room where memories become lessons9
- VerchoixThe worm only reveals your latent power. —Sobiesansky9
- Working Under the Influence5
Evocation32
- Acid FallA lethal rain followed by a suffocating cloud of acid9
- Acid SplashCorrosive globules that leave the body open to what follows1357910
- Burning HandsA torrent of fire that grows deadlier while the caster holds it1357910
- Costly DefenseThe first blow releases an elemental spell from the caster's body1357910
- DarknessFill an area with supernatural darkness12357910
- Destruction BubbleAn innocent-looking bubble filled with destructive force79
- Divine ImpactThe Partage crashes down through the faithful's weapon246810
- Fake PowerupAn extravagant spell for an eccentric wizard7
- Fire chainsPowerful fire chains that bind opponents26
- FireballThe measure against which destructive magic is judged1357910
- Ice ArrowAn extremely powerful spell with long cast time246810
- Ice WorldFreeze an entire battlefield in an instant10
- Ignis FatisSummons the will-o'-wisp, the ultimate spell of Jérôme le Rayonnant468
- Illuminate13579
- ImmolationTurns the caster into a living blaze that consumes everything nearby246810
- IncinerateTouch your enemy and incinerate him.246810
- LightA burst of pure radiance suffuses the area, banishing shadows. Creatures that depend on darkness or low-light conditions find themselves exposed and disoriented.1357910
- Light BindingsBind a creature with chains of light6
- Light Wolves6
- Lightning BoltA branching electrical attack that shocks the body as well as burning it1357910
- Lightning FlightBecome the lightning between two places7910
- Magic MissileUnerring bolts whose force grows when they strike together1357910
- Mind BlastA slow psychic bubble that may leave the mind open1357910
- Night BoltA silent bolt of Psychic darkness13
- Obscuring MistA shroud of thick, supernatural mist manifests, obscuring vision and turning the area into a treacherous fog bank.135
- Ray of FrostCold that settles into the body and slows every response1357910
- Shocking GraspA touch of lightning that may lock every muscle at once1357910
- Sound AssaultA violent wave of sound that leaves reactions uncertain1357910
- Tempest GaleA cutting wall of wind that sweeps a whole formation away1357910
- TornadoA roaming cyclone that batters and whirls whatever crosses its path1357910
- Total DestructionScours a whole region and spares only the ground its caster stands on9
- Whispering WindSend secret messages with the wind13
Illusion22
- Borrowed WillLend your resistance to everything you carry5
- Clone ControlControl several alchemical clones from a distance79
- Coherent StoryHides the real mind among convincing false ones7
- Escape Reality6
- Fire DecoyLeave an explosive double behind246810
- Fire MasterThis wizard looks impressive...2
- Ghost GuideA loyal and affordable guide7
- IllusionForge reality1357910
- Illusory PersonaAdopt a new identity2
- InvisibilityDisappear from sight, sound, and scent246810
- Light ballA powerful light-based attack that both burns and blinds246810
- Magic AuraHide a magical aura or give it a deceptive signature135
- Memory VaultSeal memories—and eventually possessions—inside a watchful object359
- Memory WorkshopA permanent room where personal experience becomes searchable9
- Mirror ImageCreate mirror images of yourself2468
- Moon CloakedHide an entire company beneath the moon5
- Object ImageGive an object a new, long lasting appearance67
- PhantasmImprison a mind inside a life made from dreams46810
- Shadow WeaponSolid to the hand, false to the wound3579
- ShroudSilence and invisibility are not enough; everything must be concealed7
- SilenceNothing spoken or struck inside the zone makes a sound2
- Small WorldThe strongest epic spell10
Necromancy18
- Ask the DeadThe body sits up, cannot move, and answers2
- BondBinds two mages together through magic, forever9
- Chill TouchA spectral hand that drains strength from its victim1357910
- Corpse SenseFeel where the dead are lying, and how long they have been there1
- Create Undead KingOnly an incredible power can create an incredible being10
- Death PactYou are bound now, but in death — Christophe Leblanc810
- Faint CurrentRaises a fresh corpse as a partial undead, with its mind and its skills intact246810
- False DeathNo pulse, no breath, and nothing for the Partage to find13
- Graveworld BoostPoison, in small doses, does a body good2
- HarmFill a body with concentrated negative energy678910
- Negative Energy BurstThe dark mirror of Heal—it guts the living and mends the dead in the same breath1357910
- PreserveTime stops for the body, and the necromancer stops running1
- Raise UndeadRaises a horde of dead servants for the necromancer357910
- SacrificeFeed me!6789
- Share the painReturn all damage for one round6
- Soul VortexA devastating attack fueled by stolen lives9
- Undead ResurrectionBring a person back in an undead body, with their mind intact and frozen9
- VesselA soul cannot cast itself free; someone else has to want it back810
Transmutation55
- Air WalkWalk upon the sky as though it were solid ground12
- Aldor's Soul of FireAn elemental body of fire with few weaknesses9
- Animate WeaponThe weapon no longer needs a hand to wield it123
- Arcane BodyTransform into a vessel of arcane might246810
- Basilisk EyeWhen I say an eye for an eye, I mean I will take every organ for my formulas — Marcin Sobiesansky6
- Blood TrapA special concoction dreaded by vampires5
- Body AutomatonFinally, useful tasks can get done during sleep5
- Cérébrile PreparationMy child, if you survive, you will have a fascinating life. And you will be very useful to me — Marcin Sobiesansky9
- CleaningClean, wash an area. The spell even sharpens knives!1
- Crystal WindA painful death awaits you — Marcin Sobiesansky6
- CurseThe spell of non-mages, powerful enough to challenge the nature of Archon's magic8
- Dangerous PotionsBrew dangerous potions1357910
- Divine RightTransforms a Knight of the Arch into a divine emissary910
- Elusive NatureStuns, slows and other negative conditions don't last as long36910
- Epic LevitateRaise a city upon a permanent foundation of magic10
- Eternal TimestopA cruel death10
- FamiliarIllustrious Mage Leblanc, I promise you a new tool more powerful than the Verchoix. To the Council's glory—and our dominion! —Marcin Sobiesansky9
- Feather FallFall without taking damage12
- Fire DescentEmbrace the inferno. Transform into a blazing sphere of fire, an untamed force of nature, scorching all in your path while immune to the chains of magic.5
- Fish LungExplore the depths of the ocean freely1
- Flame bladeA blade made of solid flame4
- FlyTake to the sky2357910
- Giant FormGrow in stature and might, gaining immense power at the cost of agility357910
- Gravity CrushTurn gravity into a crushing directional field710
- Guided MovementsLet magic guide your movements, dear soldier — Gérard Alois8
- HasteMove faster than a single round should allow136
- Hidden ArmorI do not want you using this spell if your armor is magnificent! — Gérard Alois8
- Ink WeaverMove ink on paper using the mind1
- IntangibleNo sword can reach me4
- Investiture of the PartageDivine mana reshapes a body into one of Archon's warriors8
- IronwoodTransforms wood into a material harder than iron2
- JumpEnhance your jumping distance12
- LevitateLift yourself, a creature, or an object without giving it true flight124
- NauseaTurns every movement into a fight against the body13
- PolymorphTransform into an animal, insect, magical beast or monster246810
- PuppetYour hands. Your knife. Not your idea.3579
- ReassembleRebuild an existing item from close scattered fragments25
- RegenerateAlois's answer to wounds that ordinary healing cannot repair57910
- ReinforceSometimes, if you want something solid, you must arrange it yourself — Gérard Alois4
- RestitutionRestore a prepared scene one round after it is recorded9
- SheepA powerful and humiliating spell!357
- Smoke Sight4
- SpeedCarry supernatural momentum through every movement13
- Stone and FleshTurn living flesh to stone or call a petrified body back468
- StormbloodLightning floods the caster's body with speed, strength, and vitality4
- Strange LimbTransform limbs into grotesque, enhanced versions of themselves135
- Sudden LakeThe ground is now a lake4
- Superior BodyIntelligence always proves superior in the end. It only needs time — Gérard Alois8
- TelekinesisThe signature Psychic spell: handle, hurl, or crush objects with thought1357910
- Time SphereGérard Alois's unfinished spell creates a long-lived temporal enclave10
- Time StopStops the passage of time9
- TransmissionPlace an inheritance of perfect memories into your bloodline9
- Walk on WaterWalk, run on water and other liquids1
- Wall PassageWalk through earth and stone without opening either4
- Water BladePlunges a hand into water and draws out a weapon1357910