Chill Touch
A spectral hand that drains strength from its victim
Chill Touch summons an ethereal skeletal hand that reaches for a creature's vital strength. The hand lands like any blow unless the target dodges or parries it. On contact, it deals the listed necrotic damage and drains a percentage of the target's maximum Strength for the listed duration.
Strength drained by several castings of Chill Touch does not stack; use only the strongest drain. The spell always removes at least 1 Strength. A creature reduced to 0 Strength falls unconscious.
Healing magic shortens the drain. A healing spell of the same or a higher level reduces the remaining duration by 50%; a lower-level healing spell reduces it by 25%.
Chill Touch can travel through a weapon with Magus Casting.
Spell Scaling
| Spell Level | Damage per CL | Strength drained | Duration |
|---|---|---|---|
| 1 | 1d6 | 5% of maximum STR | 3 ticks |
| 3 | 2d6 | 10% of maximum STR | 4 ticks |
| 5 | 4d6 | 15% of maximum STR | 5 ticks |
| 7 | 8d6 | 20% of maximum STR | 6 ticks |
| 9 | 16d6 | 25% of maximum STR | 7 ticks |
| 10 | 32d6 | 35% of maximum STR | 9 ticks |