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NecromancyNecrotic

Chill Touch

A spectral hand that drains strength from its victim

Available Levels
1357910

Chill Touch summons an ethereal skeletal hand that reaches for a creature's vital strength. The hand lands like any blow unless the target dodges or parries it. On contact, it deals the listed necrotic damage and drains a percentage of the target's maximum Strength for the listed duration.

Strength drained by several castings of Chill Touch does not stack; use only the strongest drain. The spell always removes at least 1 Strength. A creature reduced to 0 Strength falls unconscious.

Healing magic shortens the drain. A healing spell of the same or a higher level reduces the remaining duration by 50%; a lower-level healing spell reduces it by 25%.

Chill Touch can travel through a weapon with Magus Casting.

Spell Scaling

Spell Level Damage per CL Strength drained Duration
1 1d6 5% of maximum STR 3 ticks
3 2d6 10% of maximum STR 4 ticks
5 4d6 15% of maximum STR 5 ticks
7 8d6 20% of maximum STR 6 ticks
9 16d6 25% of maximum STR 7 ticks
10 32d6 35% of maximum STR 9 ticks

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