Conjuration
Rune of Promise
An object that always knows where its owner is
Available Levels
2
The rune binds an object to one owner. This promise ends only with the owner's death or through a ceremony of transfer.
- On the owner or within a few feet: The object appears directly in their hand. This requires neither an action nor a slot.
- Within sight or in the same room: The owner calls, and the object flies to their hand. This is a general action of 1 tick and requires an open path. A closed chest, a firm grip, or a wall can hold it back.
- At any distance: The owner knows where it is—its direction, approximate distance, and whether it is moving.
Stealing a promised object is pointless, as many thieves learn too late. Dwarves use the rune both to recover heirlooms lost for three generations and to keep an axe from disappearing in the snow.