EvocationCold, Physical
Ice Arrow
An extremely powerful spell with long cast time
Niveaux disponibles
246810
Ice Arrow is an extremely powerful spell from the Morin family. It has a long casting time but enormous damage and utility. The spellcaster first creates the ice arrow, then launches it at an enemy. When the ice arrow explodes, it deals an enormous amount of damage and creates a cold zone. Ground becomes icy and slippery, requiring a Reflex Save to walk on it.
The Cold effect lasts for one turn, and diminishes both speed and reflexes. To save against the cold effect, the affected creatures can roll a Fortitude Save against Ice Arrow, knowing that the spell benefits from a DC bonus.
The spellcaster can launch one ice arrow per caster level.
Scaling details
| Level 2 | Level 4 | Level 6 | Level 8 | Level 10 | |
|---|---|---|---|---|---|
| Arrow Size and damage | Medium (1d8) | Large (2d8) | Huge (4d8) | Gargantuan (8d8) | Colossal (16d8) |
| Cold Effect | 10% | 20% | 30% | 40% | 50% |
| DC Bonus | 5% | 10% | 15% | 20% | 25% |
| Ice Damage/ | 1d4 | 2d4 | 4d4 | 8d4 | 16d4 |