Air Walk
Walk upon the sky as though it were solid ground
Air Walk allows its targets to walk upon the air as though it were solid ground. Each target retains its normal Ground Speed and may stand still, walk, run, jump, charge, or fight normally while supported by the spell.
The invisible surface may slope upward or downward, but never more steeply than the angle listed in the table. A target cannot hover without footing, move vertically in place, turn upside down, or move through the air as though flying.
A target knocked prone remains supported by the invisible surface. A target that jumps or is thrown away from it falls normally unless it lands upon another part of the path.
The caster chooses each path's initial direction when casting. Each target may thereafter choose its own path within the spell's limits. An unwilling creature negates the spell with a Will Save.
Spell Scaling
| Spell Level | Targets | Maximum Slope | Duration per Caster Level |
|---|---|---|---|
| 1 | One | 45° | 1 round |
| 2 | One per Caster Level | Any angle, including vertical paths | 1 minute |
Caster-Level Scaling
Caster level determines the largest creature the spell can support.
| Caster Level | Maximum Target Size |
|---|---|
| 1–5 | Medium |
| 6–10 | Large |
| 11–15 | Huge |
| 16–20 | Gargantuan |
| 21+ | Colossal |