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Evocation

Darkness

A shroud of pure darkness blankets the area, plunging creatures without specialized vision into total blackness and making them especially vulnerable to critical hits.

Niveaux disponibles
1357910

Darkness creates areas of impenetrable gloom to most forms of normal sight. Creatures lacking darkvision (or a similar effect) see absolutely nothing within this zone and incur severe combat penalties. Attacks against a blinded target are more prone to become critical hits, and the target may suffer a penalty to attack and damage rolls or a miss chance on all attacks, as decided by the GM.

Fighting Blind

  • Characters in total darkness rely on sound, smell, and experience. The GM determines how effectively they can strike, possibly applying penalties (attack roll penalties, damage penalties, miss chances, etc.) based on the situation and the character’s expertise.

Countering Darkness

  1. Dispel Magic
    • An Abjuration spell (e.g., Dispel Magic) can dissipate Darkness on a successful dispel check.
  2. Light Spell
    • A sufficiently powerful Light spell can counter Darkness. If the Dispel is used on one area, it dispels all others too.
    • The Light spell may require a caster level check (with a +10% bonus) to overcome Darkness.
  3. Darkvision
    • Creatures with darkvision (innate or via a spell) can partially penetrate the darkness.
    • However, darkvision typically has a limited range (e.g., 60 ft, 120 ft, etc.). Beyond that range, the darkness remains total, providing ranged attackers with an advantage.

Scaling

The Darkness spell is available at multiple levels, each increasing its area of effect and duration:

Spell Level 1 3 5 7 9 10
Area Size Medium Large Huge Gargantuan Colossal Colossal+
Number of Areas 1 2 4 8 16 32
Duration rounds/level minutes/level hours/level days/level weeks/level Permanent
  • At level 10, the Darkness spell can cover an entire planet.

Size Categories Table

Size Category Spell Level Approx. Radius Description
Medium Level 1 20 ft Shrouds an area comparable to a small room
Large Level 3 40 ft Envelops an area the size of a large chamber
Huge Level 5 60 ft Covers an area equivalent to a small building
Gargantuan Level 7 80 ft Cloaks an area the size of a city block
Colossal Level 9 160 ft Enshrouds an area comparable to a small town district
Colossal+ Level 10 640 ft Blankets an area comparable to a large portion of a town (or a similar region)