Feats
121 entries · 26 categoriesBarbarian11
- Better SleepRecovers rapidly through deep rest
- Einar's WrathThe incredible power of Einar, legendary Barbarian
- HeadbuttA brutal blow delivered too close to defend against
- I Love to FightGains another attack when surrounded
- Keen NoseTracks through smell and hearing
- Mental StabilityA steel mind against illusions and manipulation
- Muscular SpeedAdds strength to speed
- Osseur's Fighting StyleTurns combat experience into damage
- Poulet TimeCommands chickens through sheer force of will
- Rising FunGrows stronger as a worthy fight continues
- Sky AttackLeaps into a ferocious overhead strike
Bard6
- CharmWinning enemies over can be easier than fighting them
- Charm ObjectsEven objects fall under your power
- Inspiration to ActionPushes an ally to react beyond their limits
- Inspire CourageLune's performance drives allies to fight and cast beyond themselves
- Relaxing MelodyLulls enemies into magical sleep
- Song of the BodyThe Bard's music heals body and mind
Chef3
Cleric1
Combat13
- Aimed ShotTakes the time that gunpowder deserves
- Basic Fighting StyleTurns ordinary class training into reliable weapon damage
- Brute Force PrecisionApplies raw strength with practiced precision
- Defend and DisarmThe dodge takes the weapon with it
- Deflect ProjectilesTurns aside missiles with a weapon or shield
- Double ArrowReleases two arrows in one motion
- Empty the CylinderTurns every loaded chamber into a single volley
- Lightning ReloadSlides a fresh charge into the mechanism without slowing down
- Opportunity AttackPunishes an enemy leaving melee
- Shield BashBreaks an opponent's footing with a frontal impact
- Shield GuardExtends a parry to a nearby ally
- Skilled RiderMounts in motion and strikes with the mount's momentum
- Whirlwind of BlowsStrikes every nearby opponent in a single spin
Creature1
Dragon1
Drow2
Dwarf2
Elemental1
Epic1
Fighter2
General8
- Additional TimeActs faster and reaps the benefits
- FortressFortifies the body
- Greater FortitudeMakes the body more resilient
- Heroic ReflexAutomatically wins one important Reflex roll
- Iron WillResists the will of others
- Lightning ReflexesReacts faster to danger
- Potion GluttonDrinks several potions in one practiced motion
- Steady HandsKeeps moving at full speed while the hands work
Kaer1
Lazy Wizard5
Magic17
- Cooperative CasterLends power to another caster without costing three ticks
- Echo TeleportLeaves a deceptive image behind every teleported traveler
- Efficient EnchantmentBinds permanent magic with less gold
- Energy BarrierSacrifices versatility to resist one energy
- Evocation DamageStrengthens the damage of Evocation spells
- Expanded BarrierTrades strength for a much larger protected area
- Grab GoldRecover gold from magic you permanently destroy
- Magus CastingUses a weapon as the spell's conduit
- Mana StrengthRaises the raw power behind every spell
- Mobile CasterCasting no longer costs half the character's movement
- Multiple BarrierCreates several Barriers simultaneously
- Personal EnchantmentSustains enchanted objects through the caster's own reserve
- Power BlendBlends the character's sources of power
- Puppet BarrierGives an illusion physical resistance
- Spell FocusMakes every spell harder to resist
- Total BarrierEverything I have left
- Under ArmorPlaces the Barrier beneath armor
Metamagic8
- Additional TargetExtends a single-target spell across many victims
- Delay SpellPrograms a spell to awaken later
- Efficient SpellTrades range for magical efficiency
- Form CascadeFalls into another mastered body instead of reverting
- Long SpellIncrease the duration of a spell
- OvercastA Cerberus mage's spell has no limit. —Gérard Alois
- Quicken SpellCast a spell instantly
- Suspend SpellFor patient and calculating mages
Monk7
- Arrow CatchIt came back faster than it left
- Ki MasterThe implant finally gives everything it holds
- Ki PowersSmall techniques bought a point at a time
- Ki StrikeThe blow goes through the armor instead of into it
- Multiple ActionTurn a point of Ki into one more thing done
- StoneskinOne tick of skin that a weapon does not care for
- Walking MeditationThe hour of calm no longer has to be an hour of stopping
Polymorph5
- Alpha PresenceNon-hostile animals obey the character's wild form
- Blood RemembersThe first body keeps its power through every transformation
- Multi PolymorphCreates a hybrid of two mastered transformations
- Speak as AnimalSpeaks in any animal form
- Totemic TerrorReleases instinctive fear when entering animal form
Psychic3
Ranger2
Rogue9
- Acquired ResistanceRepeated exposure teaches the body a toxin's language
- AssassinationTurns a perfect opening into a killing blow
- Chain DodgeEscapes an entire barrage in one movement
- Dodge and KnivesTurns an acrobatic dodge into a counterattack
- No ChallengeLeaves melee without offering an opening
- Quick ApplicationCoats blades without looking away from the fight
- Quick DisguiseEnters under one name and leaves under another
- Slip BehindTurns a dodge into an opening
- Sneak AttackFinds the opening armor cannot protect
Stoneheart1
Summon8
- Command SealPrepares conditional orders that survive a broken link
- Metamagic BondShares the master's metamagic with summoned creatures
- Named EchoCalls the same summoned consciousness back into the world
- Sealed OrderTrades every later command for one mission that cannot be corrupted
- Second WitnessA summoned mind watches over its master's own
- Shared SensesPerceives the world through summoned creatures
- Spell ConduitChannels the master's magic through a summoned creature
- Summoner's SwapExchanges places with a summoned creature in one tick