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ConjurationPhysical

Aqua Surge

Conjures a vast current of water and hurls it with destructive force

Available Levels
1357910

Aqua Surge conjures a vast volume of pure water and drives it in a direction chosen by the caster. The current strikes every creature and object in its path once, dealing physical damage.

The caster chooses the current's point of origin within Medium range, then its direction. The table gives its width and length.

Swept Away

The current can carry any creature up to the listed size, as far as the listed distance. The GM prescribes each creature's chance to hold its ground, considering Strength, size, footing and handholds; a Strength Check — 1d20 + STR + level serves when raw strength decides it. A larger creature takes the damage but stays in place.

A creature swept over an edge or into a wall suffers the consequences of the terrain. A comparably sized Hurl Rock is the upper benchmark for the most violent collision.

After the Impact

Then the water obeys gravity. It falls, flows, fills hollows, and may flood or drown depending on the ground. The greatest versions can carve a riverbed, fill a lake, or reshape a region. The water is pure and drinkable.

Level Water volume Current width Damage per CL Creature size Maximum length and movement Duration
1 Large 10 ft 1d12 Medium 5 ft per CL days per CL
3 Huge 20 ft 2d12 Large 10 ft per CL days per CL
5 Gargantuan 40 ft 4d12 Huge 15 ft per CL days per CL
7 Colossal 80 ft 8d12 Gargantuan 20 ft per CL permanent
9 Colossal+ 160 ft 16d12 Colossal 25 ft per CL permanent
10 Colossal++ 320 ft 32d12 Colossal+ 30 ft per CL permanent

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Referenced by