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Abjuration

Wipe

Destroy what a place remembers, then tell it something else

Available Levels
7910

Wipe erases the spell memory of a place: the images, sounds and emotions held by the red mana people shed as they pass. The caster speaks over a 30 ft radius, and the particles inside stop recording what happened there.

Resolve a caster level check against the magic whose trace is being destroyed, as for Dispel Magic:

1d20 + CL against 1d20 + CL, or 10 + CL, whichever the trace's caster prefers.

The DC is 25% harder. A trace left by ordinary presence uses the caster level of the creature that left it. Traces make no Save.

Spell Scaling

Spell Level Effect
7 Erase the spell memory inside the area. Divination of the past finds nothing there.
9 Erase it, then write another memory in its place: a face, a conversation, or an empty room.
10 Destroy the particles themselves. Nothing remains to restore or rewrite.

At levels 7 and 9, Dispel Magic restores the original memory. A room with no memory also reveals that someone wiped it; a false memory does not, but may contradict a witness, a season or a body.

At level 10, the mana is gone. No divination or dispel can recover its memory. This also prevents Resurrection, which needs the trace left by a creature's death to rebuild its body.

House Stoneheart created Wipe. The house that binds promises with magic also learned to make a death final.

Blue mana records only the shape, direction and intent of a Psychic act. Wipe destroys those traces on the same terms; a false blue trace must also invent a convincing motive.

Links from this spell

Referenced by