Enchantment
Dominate
Seize control of a creature's mind
Available Levels
5678
Dominate seizes control of a creature's mind. If the target fails a Will save, it obeys the caster's every order for the duration. The caster issues orders in a language the target understands; a psychic dominates through direct thought. A caster can control one creature per point of Intelligence modifier, and an order may never force the creature to physically endanger itself.
Once a domination ends, the creature gains a +10% bonus on its Will saves against further Dominate spells from the same caster for 24 hours; this bonus stacks.
Higher-level castings last longer and grant finer control:
| Spell Level | Duration | What the level adds |
|---|---|---|
| 5 | rounds/level | Base effect. The creature remembers everything once the spell ends. |
| 6 | rounds/level | The creature remembers nothing afterward. By concentrating as a swift action (1 tick), the caster sees, hears, and feels through the creature's senses, and each demand becomes its action. |
| 7 | minutes/level | As 6th level, with a much longer duration. |
| 8 | hours/level | As 7th level, and the caster may control several dominated creatures at once, like a puppeteer, without concentrating — but only with an Intelligence modifier of at least +15. |
Referenced by
mentions · SpellDual Mindcontrasts · SpellPuppetmentions · SpellPuppetcontrasts · SpellSuggestionmentions · SpellSuggestionmentions · RuleCleric of Archonuses · CreatureDream Dragonmentions · CreatureDream Dragonuses · CreatureKaer Sorcerersmentions · CreatureKaer Sorcerersmentions · CreatureVampire