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ConjurationPhysical

Mage Hand

A servant with no eyes and no imagination

Available Levels
135

Mage Hand conjures a flying hand of force and leaves it to work.

Telekinesis seizes objects for one round and takes the caster's whole attention. The hand lasts hours and works alone: it accepts a standing order—hold this, carry that, keep the winch turning—and follows it while the caster does something else. Changing a simple order is Free; a complicated one costs a tick.

The hand has no senses. It does not see, hear, or report. A caster who sends it out of sight is working blind. It is a hand, not a scout.

It does not fight. No attacks, no damage. It carries, holds, pulls, braces, and obstructs: a door held shut, a rope kept taut, a lever pinned. A creature contesting the hand opposes it with Strength.

Progression

Level Size Maximum Strength Range from caster Duration
1 Medium +5 50 ft per caster level hours per level
3 Large +10 100 ft per caster level hours per level
5 Huge +15 500 ft per caster level 1 day per caster level

The hand has one point of Strength per caster level, capped by the spell level. It stops at +15, where a two-handed weapon doubles its dice (see 11).

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