Transmutation
Blood Trap
A special concoction dreaded by vampires
Available Levels
5
Blood Trap is an alchemical solution administered through transfusion. It turns the recipient's blood toxic so that a vampire cannot safely feed on them or regenerate from their blood.
A vampire that drinks the treated blood suffers the following effects:
- its regeneration stops for 1d10 rounds, after which it becomes immune to this formula;
- the poison removes 20% of its HP per round. On a successful Fortitude Save, the vampire still loses 25% of its maximum HP, and its actions and movements are reduced to 1 for one round.