The Archives of Cerberus

Library
01
60

Rules

The game's mechanical heart, from chance rolls to the unified time scale.

02
9

Classes

Nine archetypes with their own progression, strengths, and ways to act.

03
240

Spells

A complete grimoire, filterable by level, school, and affinity.

04
44

Creatures

Bestiary, summons, and adversaries linked to their effects.

05
121

Feats

Abilities born from character history and behavior.

06
48

Items

Equipment, alchemy, and artifacts across every tier.

07
5

Peoples

The human cultures, drows, and dwarves that share the known world.

08
89

Characters

The people and families holding the world together.

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