The Archives of Cerberus
Library
01
60
Rules
The game's mechanical heart, from chance rolls to the unified time scale.
02
9
Classes
Nine archetypes with their own progression, strengths, and ways to act.
03
240
Spells
A complete grimoire, filterable by level, school, and affinity.
04
44
Creatures
Bestiary, summons, and adversaries linked to their effects.
05
121
Feats
Abilities born from character history and behavior.
06
48
Items
Equipment, alchemy, and artifacts across every tier.
07
5
Peoples
The human cultures, drows, and dwarves that share the known world.
08
89
Characters
The people and families holding the world together.
Featured Pages
EvocationScaling
Fireball
The measure against which destructive magic is judged
ConjurationScaling
Summon
Create a creature to help you
TransmutationScaling
Polymorph
Transform into an animal, insect, magical beast or monster
AbjurationScaling
Barrier
A powerful invisible magical barrier
