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EvocationForce

Magic Missile

Unerring bolts whose force grows when they strike together

Available Levels
1357910

Magic Missile conjures glowing darts of force that unerringly strike their targets. The caster divides the missiles among any creatures within range. They cannot be dodged, though cover, a Barrier or a sufficiently powerful enchanted weapon or shield can intercept them under the normal rules for damage spells.

A creature struck by one or more missiles takes the listed damage once. Concentrating several missiles on the same creature never multiplies that damage.

Their push does accumulate. Each missile moves the creature 5 ft if it is the largest size the spell can push. For every size category smaller, each missile adds another 5 ft. A level 10 missile therefore pushes a Colossal+ creature 5 ft or a Medium creature 30 ft; ten missiles concentrated on that Medium creature push it 300 ft. A creature larger than the listed maximum takes damage but is not moved.

Magic Missile also affects incorporeal creatures.

Spell Scaling

Spell Level Missiles Damage per target per CL Largest creature pushed Push per missile at that size
1 1 1d4 Medium 5 ft
3 2 2d4 Large 5 ft
5 3 4d4 Huge 5 ft
7 4 8d4 Gargantuan 5 ft
9 5 16d4 Colossal 5 ft
10 10 32d4 Colossal+ 5 ft

Links from this spell

Referenced by