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Divination

Divine Judgment

Reads the sentence already written on a creature, then lets it fall

Available Levels
9

Divine Judgment is the sacred divination of the Knights of the Ark. The knight does not aim it and does not choose the sentence: the sanctified gloves read what the god has already decided about a creature, and the seal left on the skin holds that reading until it is called down.

The knight touches each target in turn, leaving a seal of condemnation behind. Once every target is marked, the knight can call the judgment. A sacred cloud opens above each marked creature and releases a divine ray sized to its target, dealing twice the damage of a Fireball of the same level.

Dispel Magic can remove a mark. A creature can also escape by sacrificing the marked limb, or attempt to teleport at the moment of impact with a 10% chance to react in time.

Links from this spell

Referenced by