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NecromancyNecrotic

Harm

Fill a body with concentrated negative energy

Available Levels
678910

Harm fills one creature with concentrated negative energy. The caster must touch the target, so the attack can be dodged or parried like any other touch attack. Once contact is made, the damage allows no Save.

A living creature takes the listed necrotic damage. An undead instead recovers the same amount of HP. DR applies to damage, never to healing. A partial undead takes damage like a living creature because both positive and negative energy burn it; see Health, Injury, Death, and Conditions.

Spell level Damage or healing per CL
6 10
7 15
8 20
9 25
10 50

Unlike Negative Energy Burst, Harm concentrates all its power through one touch and affects no surrounding creature.

Links from this spell

Referenced by