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Conjuration

Create Pit

Conjure a dimensional pit at a chosen location, and then choose what happens inside

Niveaux disponibles
246810

This spell creates a pit dimension at the designated location, replacing existing terrain if it is non-magical and does not contain any magical items. If the designated area contains magical items, the DC of Create Pit must be higher than that of the magical item for the item to be temporarily displaced. This spell does not work if strong-willed creatures are in the area the pit would occupy. If a weak-willed creature, such as a worm, is present, it is teleported to a temporary location and returned when the spell ends.

Create Pit is a flexible meta-spell with several possible variants:

  • Acid Pit: A pit with acid at the bottom. (Requirement: Acid Splash)
  • Electric Pit: A pit with electricity-filled spikes. (Requirement: Shocking Grasp)
  • Frost Pit: A cold pit filled with slippery ice and icy spikes. (Requirement: Ray of Frost)
  • Inferno Pit: An extremely hot pit with dangerous fire at the bottom. (Requirement: Burning Hands or Fireball)
  • Crushing Pit: A trapping pit with a boulder that rolls down once creatures fall in. (Requirement: Hurl Rock)
  • Arsenal Pit: A pit with the bottom filled with real enchanted weapons owned by the caster. The pit can contain up to one weapon per caster level. (Requirement: Dimension Door)
  • Force Pit: A pit with force magic pushing creatures to the bottom quickly, removing escape opportunities. (Requirement: Magic Missile)
  • Gravity Pit: A pit with gravity pushing creatures to the bottom and keeping them there. (Requirement: Gravity Crush)

For each variant, apply damage as if using the required spell. The required spell must be of the same level or lower as the Create Pit spell used. For the Arsenal Pit variant, if a creature falls to the bottom, it takes damage from every weapon in the pit.

Player/GM Tip: To save time, calculate the average damage of these weapons and multiply by the caster level.

Create Pit scales with spell level. Higher-level versions allow the caster to use higher-level variants and increase the depth and width of the pit, trapping larger creatures. A caster can use higher-level versions of Create Pit while still opting for a medium-sized hole.

Scaling

Spell Level Max Size of the Pit Duration
2 Large Minutes/level
4 Huge Minutes/level
6 Gargantuan Hours/level
8 Colossal Hours/level
10 Colossal+ Days/level