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Abjuration

Rune of Order

A blade that unmakes what wizards have wrought

Available Levels
12345678910

The rune wizards fear, and the clearest expression of what dwarves think of other peoples' magic. A hit from this weapon dispels one active spell on the target.

Once per turn when the weapon hits, choose at random one active spell on the creature. That spell ends if its level is less than or equal to the rune's level. Protection, acceleration, enlargement, blessing, flight: anything placed upon the creature is eligible.

There is no opposed check. The rune's own Item CL defends it from abjuration and plays no part here: the weapon measures nothing, it simply unmakes. The rune's level alone determines what it can affect.

Magic items are immune. Their magic is locked in gold and too tenacious for one blow to remove. An enchanted sword struck by a Rune of Order remains enchanted.

Runic weapons likewise have no effect on one another. The two magics regard each other without touching.