Feat
Aerial Dive
Turns a full-speed flight into a devastating first strike
Once per round, after traveling at least its full Fly Speed in a straight line toward a target, the creature's first physical attack deals double damage. The approach can follow any direction; descent is not required.
The movement must occur immediately before the attack. Turning, circling, teleporting, or being carried does not build the required momentum. A rider gains no benefit from this feat unless another rule, such as Skilled Rider, grants one separately.