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Feat

Empty the Cylinder

Turns every loaded chamber into a single volley

Once per combat, fire every loaded chamber of one repeating firearm in a single tick. The entire volley occupies one Action Board slot, but each bullet spends its own attack token and ammunition.

The bullets may strike the same creature or be divided among several targets. Declare every target before resolving the first attack. Each bullet remains a separate attack with its own critical roll, damage, defense, and DR.

Empty the Cylinder can combine with other feats and effects normally. A benefit affecting one shot applies to one bullet; a benefit affecting the entire attack action applies to the whole volley.

Referenced by