Feat
Dodge and Pistols
Drops toward the ground with both hands full of gunpowder
Once per round when declaring a dodge, the character may spend the required dedicated dodge and one general action in the same tick.
- Success: draw both pistols and fire at the attacker. Both shots use one Reflex duel, consume no additional attacks, spend both loads, and leave both pistols empty.
- Failure: the attack hits, no shot is fired, and the character falls prone holding both cocked pistols.
Roll pistol damage twice, applying DR separately. One d20 determines criticals for both. Strength and Dexterity do not add damage. A previously held weapon falls at their feet on success or at a random point 10 ft away on failure.