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Feat

Dodge and Knives

Turns an acrobatic dodge into a counterattack

Once per round when declaring a dodge, the character may spend the required dedicated dodge and one general action in the same tick.

  • Success: land standing and immediately throw both knives at the attacker as two ordinary ranged attacks. They can be defended separately and consume no additional attacks.
  • Failure: the attack hits, no knife is thrown, and the character falls prone.

A weapon already held is tossed upward. On success it is caught automatically; on failure it lands at a random point 10 ft away.

Referenced by