Feat
Efficient Spell
Trades range for magical efficiency
When casting a spell that normally targets exactly one creature or object within Close range, the character may reduce its range to Touch. If that casting requires additional spell slots, reduce their total number by 1, to a minimum of 0. The spell's normal slot must always be spent.
The spell otherwise uses its normal caster level, Spell DC, damage, duration, and Saves. The touch can be dodged or parried, and a missed, dodged, or fully parried attempt does not discharge the spell.
Efficient Spell can be combined with Magus Casting. Convert the spell to Touch first, then reduce the casting's total additional slot cost by 1. This reduction applies only once, regardless of how many feats modify the casting.