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Feat

Defend and Disarm

The dodge takes the weapon with it

When the character wins a dodge, they may immediately try to take the weapon that missed them. Once per round.

Against an opponent of similar size and power, the attempt succeeds on 1 chance in 5. The character chooses on success whether the weapon is knocked away or ends up in their own hand.

The GM decides first whether the attempt is possible at all. A dwarf does not disarm a giant swinging a tree, and nothing here overrules that judgement: against something much larger or much stronger the GM lowers the chance or refuses it outright, under 16.

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