Feat
Skilled Rider
Mounts in motion and strikes with the mount's momentum
The character moves with their mount without interrupting their own combat.
Mount and dismount. Once per tick, they can mount or dismount within reach without spending an action or occupying an Action Board slot, even while the mount moves. After dismounting, they can continue moving and attack normally.
Rider's landing. If the mount falls, dies, or stops abruptly, the character can leap free and land standing without a prescribed chance roll. Impossible landings, such as falling from a griffin in flight, have normal consequences.
Mounted charge. If the mount travels at least its full Speed in a straight line before impact, the rider's first successful melee attack during that charge deals double damage, once per round. The mounted group's shared Reflex Check also gains +25%.
The mount keeps its own charge effect, if any, so both attacks can benefit from momentum.