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Feat

Charm

Winning enemies over can be easier than fighting them

Lune plays a melody that charms her targets. Charmed creatures can be persuaded to help, cooperate, or abandon their aggression. Each resists this mental attack with a Will Save, and Dispel Magic can remove it.

Action: 1 time.
Targets: 1 creature per point of Charisma.
Cost: 1 power point for one creature, or two points for a group.