Creature
Red Dragon
Huge to Colossal Psychic dragon—summon and polymorph template
Red Dragons come from a distant land unknown to Cerberan scholarship. They are intelligent magical creatures whose bodies convert mana into stable Psychic power. Even a young Red Dragon speaks, reasons, negotiates, and understands complex plans.
The Red Dragon is the largest and physically strongest of the two dragon species documented by Cerberus. Its immense wings also make it faster in flight than the more elusive White Dragon. Red Dragons value strength, honor, pride, and direct violence. They do not retreat from a worthy opponent, and they remember both courage and humiliation. Ferothar the Fierce, who burned the capital while controlled by Cauchemar's beholders, is the best-known Great Wyrm of the species.
A Red Dragon becomes available with Summon or Polymorph Level 6. The three profiles represent recognized stages of growth: a Young Dragon at Level 6, a Wyrm at Level 8, and a Great Wyrm at Level 10.
Red Dragon (Polymorph & Summon Template)
Choose a known profile whose listed level is no higher than the level of Summon or Polymorph actually cast. Generate its body from the locked Spell DC; see Magical Creature Templates. The template adds no bonus or penalty to any Save.
Natural Breath DC. A natural dragon calculates the DC of its Breath Weapon from Constitution. A dragon created by Summon or a creature transformed by Polymorph instead uses the controlling spell's locked Spell DC.
Like every dragon, a Red Dragon is immune to sleep, but not to other mental magic.
Combat Profile
| Characteristic | Level 6 | Level 8 | Level 10 |
|---|---|---|---|
| Age | Young Dragon | Wyrm | Great Wyrm |
| Size | Huge | Gargantuan | Colossal |
| STR multiplier | ×2.00 | ×3.00 | ×4.50 |
| DEX multiplier | ×1.10 | ×1.25 | ×1.75 |
| HP per STR | 48 | 96 | 192 |
| Attacks | 9 | 12 | 15 |
| Spell Actions | 3 | 3 | 4 |
| General Actions | 5 | 6 | 7 |
| Dedicated Dodges | 1 | 1 | 1 |
| Fly Speed per tick | 175 ft | 250 ft | 350 ft |
| Reach | 15 ft | 25 ft | 40 ft |
| DR | 32 | 64 | 128 |
| Fire Resistance | 50% | 75% | Immune |
The Red Dragon uses the standard Ground Speed generated by DEX. Its Attacks create the widest part of its Action Board. Its wings and quadrupedal anatomy prevent it from manipulating tools like a humanoid, but its claws can seize, carry, and grapple creatures or objects its size permits.
Physical Attacks
| Attack | Level 6 | Level 8 | Level 10 |
|---|---|---|---|
| Bite | 3d10 + higher of STR or DEX | 4d10 + higher of STR or DEX | 5d10 + higher of STR or DEX |
| Claw | 3d6 + higher of STR or DEX | 4d6 + higher of STR or DEX | 5d6 + higher of STR or DEX |
| Wing Strike | 3d6 + higher of STR or DEX | 4d6 + higher of STR or DEX | 5d6 + higher of STR or DEX |
| Tail Sweep | 3d8 + higher of STR or DEX | 4d8 + higher of STR or DEX | 5d8 + higher of STR or DEX |
Claw. The dragon can replace the damage with a grapple attempt under the normal grapple rules.
Wing Strike. A wing can cleave creatures on the same side of the dragon under the normal cleave rules. Its impact may also push a creature when size, position, and the GM's prescribed chance allow it.
Tail Sweep. Once per round, the dragon can replace one attack with a sweep through a chosen arc behind it. Resolve the primary target normally, then apply the normal cleave rules to every other eligible target within Reach.
Aerial Dive. The Red Dragon possesses Aerial Dive. After a full-speed straight approach through the air, its first physical attack deals double damage once per round.
Fire Breath
The dragon replaces all its Attacks for the tick with a cone of fire. It cannot make another attack during that tick, but its remaining Attack tokens can still be used during other ticks of the round. The breath deals slightly more damage than a Fireball of the nearest lower odd spell level, and direct damage allows no Save. It creates no separate burning condition; its power lies in immediate damage and an area that doubles with every age.
The dragon can channel the breath through several consecutive ticks. Every tick deals the breath's full damage and again replaces all Attacks for that tick: channeling for two ticks deals twice the listed damage in total, three ticks deals three times the damage, and four ticks deals four times the damage. The dragon may stop before reaching the maximum. One continuous channel counts as a single use, and a new one cannot begin while the previous breath continues.
| Characteristic | Level 6 | Level 8 | Level 10 |
|---|---|---|---|
| Fire damage per CL | 5d12 | 10d12 | 20d12 |
| Cone | 60 ft | 120 ft | 240 ft |
| A new breath may begin | Once every 3 rounds | Once every 2 rounds | Once per round |
| Maximum channel | 2 ticks | 3 ticks | 4 ticks |
Psychic Racial Spells
Racial spells require neither speech nor gesture. The list is cumulative: a higher-level column retains every spell introduced earlier, and spells with scaling versions improve to the level shown.
| Racial spell | Level 6 Dragon | Level 8 Dragon | Level 10 Dragon |
|---|---|---|---|
| Haste | 6 | 6 | 10 |
| Immolation | 6 | 8 | 10 |
| Fire Grip | 6 | 8 | 8 |
| Death Sentence | 6 | 6 | 6 |
| Costly Defense | — | 7 | 10 |
| Gravity Crush | — | 7 | 7 |
| Sound Assault | — | — | 10 |
| Mind Blast | — | — | 10 |
| Time Stop | — | — | 9 |
A summoned Red Dragon uses the innate spell-slot reserve granted by Summon. It can cast any version of a racial spell that it knows and can pay for. A Great Wyrm created through Summon Level 10 therefore begins with four slots at every level from 1 to 9, but no Level 10 slot. The caster must give it a Level 10 slot while creating it if the dragon is to begin with one of its own. Spell Conduit can provide further slots after its creation. The dragon's Fire Breath is a racial ability and spends no spell slot.
A creature using Polymorph receives the knowledge of these spells but no free uses and no second reserve. Every casting spends one of the transformed creature's real spell slots of the appropriate level. The racial spell is Psychic regardless of the mana color converted from that reserve.
Mind
A summoned Red Dragon has the intelligence, judgment, language, instincts, and magical knowledge of its species, but begins with the fresh consciousness described by Summon. Its pride affects how it interprets danger and worthy opposition, but loyalty still binds it to its master.
A caster using Polymorph retains their own mind. The form imposes no pride, honor, rage, or compulsion and grants no dragon memories or personal experience.
Spells
Racial Psychic spell; improves from Level 6 to Level 10.
Levels 6 · 8 · 10ImmolationRacial Psychic spell; improves from Level 6 to 8 to 10.
Levels 6 · 8 · 10Fire GripRacial Psychic spell; improves from Level 6 to Level 8.
Levels 6 · 8 · 10Death SentenceRacial Psychic spell; cast at Level 6.
Levels 8 · 10Costly DefenseRacial Psychic spell; improves from Level 7 to Level 10.
Levels 8 · 10Gravity CrushRacial Psychic spell; cast at Level 7.
Levels 10Sound AssaultRacial Psychic spell; cast at Level 10.
Levels 10Mind BlastRacial Psychic spell; cast at Level 10.
Levels 10Time StopRacial Psychic spell; cast at Level 9.