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Chapter 03 · Classes

Barbarian of Brazzant

Portrait

The Barbarian is Cerberus's ultimate specialist: the best HP curve in the game, the largest volume of attacks, three good Saves—and nothing else. General actions remain at novice levels throughout the class's career, while attacks open an ever-wider board and occupy every slot. The Barbarian strikes.

This is the class of Osseur from Brazzant's Feather Clan and the model for most martial feats in the known world.

Action Reserves

Level 1 3 5 7 9
Attacks 3 6 8 10 12
Spells 2 2 2 2 2
General Actions 3 3 4 4 5
Dedicated Dodges 1 2 2 3 3

Twelve attacks per round at Level 9. This reserve alone opens four slots per tick and exactly fills all twelve spaces in the round: four blows per tick for three consecutive ticks. No other archetype concentrates so much damage into one instant.

The cost follows from the same arithmetic. Twelve tokens for twelve spaces: anything a Barbarian places other than an attack removes one blow from the round. General actions fit anywhere, but there is no shortage of attack tokens to fill those slots, so every potion drunk replaces a blow. The class lacks no freedom; it lacks space. A thirteenth attack would open a fifth slot per tick and immediately occupy it.

Hit Points

Base 12 per point of Strength—the best in the game.

Level 1 3 5 7 9 10
HP per Strength Point 12 24 48 96 192 384

With +10 Strength at Level 9, a Barbarian exceeds 1,900 HP. This is the wall against which a campaign calibrates itself.

Saves

Reflex, Will, and Fortitude: good. The Barbarian shares this resilience with the Fighter, trading away the latter's tactical breadth.

Speed and Leaps

Barbarian carries the Swift grade. Brazzant meat and the plants that change a body put it ahead of a Fighter from the first level.

Level 1 3 5 7 9 10
Speed per Tick 40 ft 50 ft 60 ft 75 ft 90 ft 180 ft
Long Jump 40 ft 50 ft 60 ft 75 ft 90 ft 180 ft
High Jump 10 ft 12 ft 15 ft 18 ft 22 ft 45 ft

Jump distance follows speed: 1× horizontally and ¼ vertically (see Movement, Space, and Ranges). Because movement is spent during an action, these values describe a Barbarian striking while crossing the battlefield—150 ft per round at Level 9 without surrendering one attack.

Muscular Speed can add Strength to this speed.

Martial Experience

A character of this class becomes substantially more effective in martial combat through experience. They should develop a fighting style appropriate to their weapons, body, and history through organic progression. Basic Fighting Style provides a reliable benchmark when designing that style; it is not granted automatically.

Predilection Feats

Raw damage: Brute Force Precision · Osseur's Fighting Style · Whirlwind of Blows · Einar's Wrath · Rising Fun

Melee control: I Love to Fight · Opportunity Attack · Headbutt

Body and clan spirit: Mental Stability · Keen Nose · Better Sleep · Sky Attack

Playing a Barbarian

  • Strength is your sole multiplier. It fuels both HP and damage, and is the easiest attribute to increase in play (see Character Creation and Progression). Every point pays twice.
  • Your board is full before you begin. Attacks occupy every slot in the round; anything else you add replaces a blow. Your round is an avalanche, not a combination.
  • Size suits you. Any effect that increases your size category multiplies what you already do best.