Rulebook · EN
Classes
An optional layer: seven archetypes that replace the general progression charts—Fighter, Barbarian, Rogue, Ranger, Cleric of Archon, Psychic, and Wizard—plus the epic Lazy Wizard class.
Continuous readingCerberus plays perfectly well without classes. A character is defined by concept, six attributes, and feats; the general charts in Character Creation and Progression can sustain an entire campaign.
This book describes an optional layer. A class is a complete set of charts that replaces general progression: action reserves, base HP, dodges, and Save quality. The GM uses it to deliberately widen the differences between profiles—most often to contain casters, the most powerful characters in the game (see Magic).
Using Classes
Using Classes
CHAPTER 02Fighter
Fighter
CHAPTER 03Barbarian of Brazzant
Barbarian of Brazzant
CHAPTER 04Rogue
Rogue
CHAPTER 05Ranger
Ranger
CHAPTER 06Cleric of Archon
Cleric of Archon
CHAPTER 07Psychic
Psychic
CHAPTER 08Monk of Kaz'Nakaram
Monk of Kaz'Nakaram
CHAPTER 09Wizard
Wizard
CHAPTER 10Lazy Wizard
Lazy Wizard
Source language: EN · classes.en.md