← Back to items

Item

Nectar of Power

What is a family secret to you is an aperitif to me. —Marcus Crassus

Drows make nectar by removing a memory and setting it into food or drink. A human who swallows it receives the donor's emotion, images, and knowledge all at once. Nectar stores no mana: its emotion raises human Charisma, which in turn feeds magic (see 5). It has no effect on drows or other creatures.

Effect

A human who does not speak Drow feels the emotion but cannot understand the memory around it.

Grade Memory Charisma Duration
Common A strong feeling: fear, desire, old anger +1 10 minutes
Fine A formative memory: death, betrayal +2 1 hour
Great Something hidden for a century +4 1 hour

The bonus grants ½ CHA to caster level and ½ CHA to the slot reserve, both rounded down. A human who speaks Drow also understands the memory and the donor's knowledge at that moment: a route, name, formula, or face.

Nectar does not stack. A new dose replaces the previous one. The GM may allow doses to stack for a singular story event.

Production

Nectar requires a traumatic memory, which the donor loses forever. Each batch therefore needs a willing donor with something worth surrendering.

Property Value
Exposure Ingestion
Preparation The donor sets the memory into fruit, honey, or wine over several days
Shelf Life Indefinite while sealed; disperses within hours of opening

Marcus Crassus kept Nelvia and her drow settlement producing nectar in the Underdark, and drank it before major spells. Qormuza obtained it from orchards tended by his drow servants.

A people that sells its memories is spending the last thing Zaran Mor left it.

Links from this page

Referenced by