Creature
Horse of Cerberus
Large animal, ordinary mount (riding horse or warhorse)
Cerberan horses are bred on the central plains: tall, broad-shouldered, and accustomed to the sound of metal. A riding horse carries an adventurer and their gear. A warhorse has learned to charge a line of pikes without flinching, which explains its price.
This is not a Polymorph or Summon template. It is an ordinary creature with a fixed stat block. A mage who wants to become a horse uses Polymorph Level 4 (Large) and the White Wolf of Brazzant as a Large base, replacing its bite with hooves and removing Frost Breath.
Riding Horse, Large animal
Attributes: STR +6, DEX +3, CON +5, INT −3, WIS +2, CHA +1
Level: 1
HP: 60 (10 × STR)
DR: 0
Speed: 60 ft per tick
Saves: Reflex 1d20+4, Will 1d20+3, Fortitude 1d20+6
Attacks (2 per turn):
- Hooves: 1d6+6
- Bite: 1d4+6
Warhorse, Large animal
Attributes: STR +8, DEX +3, CON +6, INT −3, WIS +3, CHA +1
Level: 2
HP: 80 (10 × STR)
DR: 2 (leather caparison), increasing according to the armor progression in 11 when equipped with metal or enchanted barding
Speed: 60 ft per tick
Saves: Reflex 1d20+5, Will 1d20+5, Fortitude 1d20+8
Attacks (3 per turn):
- Hooves: 1d8+8
- Bite: 1d6+8
Charge If the horse moves at least its full Speed in a straight line before striking, its first successful attack deals double damage. Once per turn. A rider with Skilled Rider can apply their own charge effect to the same impact; resolve both attacks with the mounted group's shared Reflex check.
War Training A warhorse does not panic at fire, blood, or a battle cry. A riding horse requires a prescribed chance check to hold its ground in melee.
Price Riding horse 75 gp, warhorse 200 gp, saddle and harness 10 gp, stable 5 sp per night (see 11).