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Creature

Horse of Cerberus

Large animal, ordinary mount (riding horse or warhorse)

Cerberan horses are bred on the central plains: tall, broad-shouldered, and accustomed to the sound of metal. A riding horse carries an adventurer and their gear. A warhorse has learned to charge a line of pikes without flinching, which explains its price.

This is not a Polymorph or Summon template. It is an ordinary creature with a fixed stat block. A mage who wants to become a horse uses Polymorph Level 4 (Large) and the White Wolf of Brazzant as a Large base, replacing its bite with hooves and removing Frost Breath.


Riding Horse, Large animal

Attributes: STR +6, DEX +3, CON +5, INT −3, WIS +2, CHA +1
Level: 1
HP: 60 (10 × STR)
DR: 0
Speed: 60 ft per tick
Saves: Reflex 1d20+4, Will 1d20+3, Fortitude 1d20+6

Attacks (2 per turn):

  • Hooves: 1d6+6
  • Bite: 1d4+6

Warhorse, Large animal

Attributes: STR +8, DEX +3, CON +6, INT −3, WIS +3, CHA +1
Level: 2
HP: 80 (10 × STR)
DR: 2 (leather caparison), increasing according to the armor progression in 11 when equipped with metal or enchanted barding
Speed: 60 ft per tick
Saves: Reflex 1d20+5, Will 1d20+5, Fortitude 1d20+8

Attacks (3 per turn):

  • Hooves: 1d8+8
  • Bite: 1d6+8

Charge If the horse moves at least its full Speed in a straight line before striking, its first successful attack deals double damage. Once per turn. A rider with Skilled Rider can apply their own charge effect to the same impact; resolve both attacks with the mounted group's shared Reflex check.

War Training A warhorse does not panic at fire, blood, or a battle cry. A riding horse requires a prescribed chance check to hold its ground in melee.

Price Riding horse 75 gp, warhorse 200 gp, saddle and harness 10 gp, stable 5 sp per night (see 11).

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