Chapter 16 · Reactive Combat
Movement
All movement occurs simultaneously with other actions, at the character's speed. If a character has a speed of 20ft, they can move 20ft while attacking. Their movement can be distributed as they choose during their actions.
This system allows for dynamic, fluid combat scenarios where characters can reposition themselves while performing other actions, adding an extra layer of tactical depth to encounters.
Difficult terrain rules still apply, affecting movement speed. Opportunity attacks have been removed from this system to streamline combat flow.