Chapter 15 · Reactive Combat
Magic and Spells
Spellcasting is a flexible action in the Reactive Combat System. The number of spells a character can cast per turn increases as they level up, with all characters gaining an additional spell per turn at level 10.
Spell casting time can vary between 1, 2, or 3+ time units, generally correlating with the spell's power or complexity. This variability allows for strategic decision-making in combat, as players must balance the power of their spells with the time it takes to cast them.
Spell casting time is spell-specific but can be modified with metamagic. For instance, Quickening a spell reduces casting time but increases the spell slot (mana) cost. For multi-turn spells:
First tick: The character channels the spell (can move a bit, potentially to cover) Second tick: The spell is released
Reflex saves are used to handle priority conflicts when the spell is released.