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Chapter 12 · Reactive Combat

Key Rules

  1. A character's tier in each category is determined at the start of the turn and doesn't change during the turn.
  2. The highest tier among all categories determines the action board layout for each tick.
  3. Higher tier actions can be used in lower tier slots, but not vice versa.
  4. Unused actions do not carry over to the next turn.

This system allows for strategic decision-making each tick while scaling effectively for higher-level characters, creating dynamic and unpredictable combat scenarios.

Progression of Attacks and Spells

  • All characters gain an additional attack at Base Attack Bonus (BAB) values of 5, 10, 15, 20, etc.
  • When the number of attacks exceeds 3, one chosen time unit can have two attacks.
  • All characters gain an additional spell at level 10 and level 20