Chapter 13 · Reactive Combat
Action Duration
- Spells: Variable between 1, 2, or 3+ time units
- Regular attack: 1 time unit
- Special attack (such as a grapple): 1+ time unit
- Drawing an item: 1 time unit
- Drawing an item from a super accessible location: 0 time unit (GM imposes a limit)
- Drinking a potion: 1 time unit
- Standard action spell: 2 ticks (first tick for channeling, second for release)
- Quickened spells: Typically 1 tick, but use more spell slots (mana)
- General actions (e.g., drinking a potion, jumping on a horse): Usually 1 tick