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Chapter 13 · Reactive Combat

Action Duration

  • Spells: Variable between 1, 2, or 3+ time units
  • Regular attack: 1 time unit
  • Special attack (such as a grapple): 1+ time unit
  • Drawing an item: 1 time unit
  • Drawing an item from a super accessible location: 0 time unit (GM imposes a limit)
  • Drinking a potion: 1 time unit
  • Standard action spell: 2 ticks (first tick for channeling, second for release)
  • Quickened spells: Typically 1 tick, but use more spell slots (mana)
  • General actions (e.g., drinking a potion, jumping on a horse): Usually 1 tick