Chapter 01 · Mana
Mana
Power, Reserve, and Actions
Three values describe a spellcaster, and none replaces the others:
- Caster level measures the raw power placed into a spell.
- Spell slots measure how much magic the character can organize before resting.
- Spell actions measure how quickly that reserve can be spent during combat.
A vast biological source does not mean infinite casting. Human blood continually renews red mana, but concentration still tires; spell slots are the unit used to track that limit. Psychic traditions also use spell slots, while the Monks of Kaz'Nakaram call the same unit a Ki point. See Magic for DCs, interruption, components, and general casting rules.
Paths of Power
| Path | Immediate source | Principal users | Defining trait |
|---|---|---|---|
| Red Mana | Living human body | Humans, human sorcerers, liches with preserved organs | Abundant and fast to recover, but chaotic and difficult to stabilize |
| Blue Mana | Psychic anatomy, converted red mana, or Valerium | Drows, Psychic monsters, Cerberan Psychics, Monks of Kaz'Nakaram | Stable and normally cast without speech or gesture; recovery depends on the source |
| Divine Mana | The Partage | Humans of the Ark and Clerics of Archon | Human red mana harvested, stabilized, and redistributed through a religious network |
| Runes | Magical objects created by dwarves | Dwarves | Dwarves ordinarily cast no spells; their magic accumulates in objects instead |
These paths are not interchangeable by default. A formula designed for red mana does not become a Psychic power merely because its caster encounters blue mana. Any exception must state how the conversion occurs, as Spell Conduit does for a summoned creature.
Nature is a tradition, not a third color. A Ranger casts nature spells with red mana. Valerium produces blue Psychic energy. Unless an effect explicitly says otherwise, every mana reserve in the game is therefore red or blue; divine power is harvested and stabilized red mana rather than a third biological source.
Color, School, and Tradition
Color describes the power itself. School describes what a spell does. Tradition describes the method and body of knowledge used to cast it. These answers can differ: a Ranger and a Wizard both use red mana, while a Psychic can reproduce some familiar effects with blue mana and no spoken formula.
Learning one version does not teach the other. Converting a spell between traditions is research, not a choice made during casting. Detect Magic can reveal an effect's mana color and school because they are separate properties.