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Chapter 11 · Core Rules

Rest and Recovery

A full night of sleep or meditation restores HP and helps a caster recover spell slots. Some mana sources also regenerate constantly, whatever the character is doing.

True Rest

After a full night of sleep or meditation, recover 10% of maximum HP per night, or 20% with treatment, a bed, a healer, or a safe and comfortable environment. Reset every ability usable per day or per long rest.

Recovering Spell Slots

Spell slots recover according to their mana source. A Cerberan Psychic converts human red mana into blue mana and shares its constant regeneration. Drows recover only through meditation. A Monk's implant regenerates slowly, with faster recovery during rest or meditation.

The percentages below apply to the base maximum slots at each spell level.

Source Constant regeneration, per hour True rest or meditation, per hour Notes
Human red mana, including Cerberan Psychic conversion 10% 20% during true rest True rest fills an empty reserve in 5 hours.
Divine mana 15% 25% during true rest Requires supply from the Partage. True rest fills an empty reserve in 4 hours.
Blue Mana — Drows: meditation, 10% on the surface, 20% underground Drows recover up to 50% of maximum per day. Other creatures follow their profiles.
Valerium 2.5% 5% during true rest; 50% during meditation Monk implants: all recovery combined restores up to 50% of maximum Ki per day.

A Cleric who prays or meditates while immersed in a Bassin's Partage water recovers divine slots 1.5 times as fast: 22.5% per hour, or 37.5% during true rest. See Divine Mana for the continuous supply and access to red mana.

Psychic creatures follow the recovery rules in their creature template, or the GM's ruling. See Blue Mana for these sources and their casting rules.

Calculate recovery separately at each spell level over the total elapsed time at the applicable rate, then round down once. A human red-mana caster with 7 slots at a level recovers 7 × 20% × 3 = 4 slots after three hours of true rest.

Reserved slots count toward the base maximum used for this calculation, but remain occupied by their ongoing effects. Recovery fills only the available capacity. See Reserves and Recovery for spent slots, reserved slots, and mana sources.

Interrupted Rest

During combat or a prolonged watch, slots recover at their constant regeneration rate. The GM judges how much of the night counts toward true rest: “You slept poorly; count half.”