Rulebook · EN
Core Rules
The foundations of the Cerberus system: resolution, perception, health, progression, environment, time, and enchantment.
Continuous readingStart with Base Resolution to learn how actions are resolved, then use Character Creation and Progression to build a character with the GM. The chapters that follow explain time, perception, combat, health, and magic. Combat Examples shows one round in play.
Use the later chapters as references when you need to recover, face a hazard, choose materials, summon a creature, or work with enchantments. The GM can turn to GM Techniques for preparing encounters and guiding the campaign.
Base Resolution
Base Resolution
CHAPTER 02Character Creation and Progression
Character Creation and Progression
CHAPTER 03The Unified Time Scale
The Unified Time Scale
CHAPTER 04Perception and Stealth
Perception and Stealth
CHAPTER 05Reactive Combat
Reactive Combat
CHAPTER 06Movement, Space, and Ranges
Movement, Space, and Ranges
CHAPTER 07Martial Combat and Defenses
Martial Combat and Defenses
CHAPTER 08Health, Injury, Death, and Conditions
Health, Injury, Death, and Conditions
CHAPTER 09Magic
Magic
CHAPTER 10Combat Examples
Combat Examples
CHAPTER 11Rest and Recovery
Rest and Recovery
CHAPTER 12Environment and Physical Hazards
Environment and Physical Hazards
CHAPTER 13Equipment, Crafting, and Materials
Equipment, Crafting, and Materials
CHAPTER 14Magical Creature Templates
Magical Creature Templates
CHAPTER 15Undead Bodies
Undead Bodies
CHAPTER 16Enchanting Magic Items
Enchanting Magic Items
CHAPTER 17GM Techniques
GM Techniques
Source language: EN · cerberus-rules.en.md