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Rulebook · EN

Core Rules

The foundations of the Cerberus system: resolution, perception, health, progression, environment, time, and enchantment.

Core RulesSystem
Continuous reading

Chapters16
CHAPTER 01

Base Resolution

Base Resolution

CHAPTER 02

Perception and Stealth

Perception and Stealth

CHAPTER 03

Health, Injury, Death, and Conditions

Health, Injury, Death, and Conditions

CHAPTER 04

Rest and Recovery

Rest and Recovery

CHAPTER 05

Character Creation and Progression

Character Creation and Progression

CHAPTER 06

Environment and Physical Hazards

Environment and Physical Hazards

CHAPTER 07

The Unified Time Scale

The Unified Time Scale

CHAPTER 08

Reactive Combat

Reactive Combat

CHAPTER 09

Movement, Space, and Ranges

Movement, Space, and Ranges

CHAPTER 10

Equipment, Crafting, and Materials

Equipment, Crafting, and Materials

CHAPTER 11

Martial Combat and Defenses

Martial Combat and Defenses

CHAPTER 12

Magic

Magic

CHAPTER 13

Magical Creature Templates

Magical Creature Templates

CHAPTER 14

Combat Examples

Combat Examples

CHAPTER 15

Enchanting Magic Items

Enchanting Magic Items

CHAPTER 16

GM Techniques

GM Techniques

Source language: EN · cerberus-rules.en.md