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Rulebook · EN

Core Rules

The foundations of the Cerberus system: resolution, perception, health, progression, environment, time, and enchantment.

Core RulesSystem
Continuous reading

Start with Base Resolution to learn how actions are resolved, then use Character Creation and Progression to build a character with the GM. The chapters that follow explain time, perception, combat, health, and magic. Combat Examples shows one round in play.

Use the later chapters as references when you need to recover, face a hazard, choose materials, summon a creature, or work with enchantments. The GM can turn to GM Techniques for preparing encounters and guiding the campaign.


Chapters17
CHAPTER 01

Base Resolution

Base Resolution

CHAPTER 02

Character Creation and Progression

Character Creation and Progression

CHAPTER 03

The Unified Time Scale

The Unified Time Scale

CHAPTER 04

Perception and Stealth

Perception and Stealth

CHAPTER 05

Reactive Combat

Reactive Combat

CHAPTER 06

Movement, Space, and Ranges

Movement, Space, and Ranges

CHAPTER 07

Martial Combat and Defenses

Martial Combat and Defenses

CHAPTER 08

Health, Injury, Death, and Conditions

Health, Injury, Death, and Conditions

CHAPTER 09

Magic

Magic

CHAPTER 10

Combat Examples

Combat Examples

CHAPTER 11

Rest and Recovery

Rest and Recovery

CHAPTER 12

Environment and Physical Hazards

Environment and Physical Hazards

CHAPTER 13

Equipment, Crafting, and Materials

Equipment, Crafting, and Materials

CHAPTER 14

Magical Creature Templates

Magical Creature Templates

CHAPTER 15

Undead Bodies

Undead Bodies

CHAPTER 16

Enchanting Magic Items

Enchanting Magic Items

CHAPTER 17

GM Techniques

GM Techniques

Source language: EN · cerberus-rules.en.md