Peoples

6 entries
RacesHuman · Drow · Dwarf · Jax — inherited bodies, senses, and relationships to magic.
Peoples and Cultures6
HUMAN · 01

Human of the Ark

Before the Partage, the Ark was one Republic. Its Senate sat in Aventia, the oldest territory beyond the Central Ark. Tyrena, the central island, and Cato, the eastern peninsula, joined it later. Each territory kept its own governors, families, and interests, but sent senators to Aventia. This was the Golden Age of Wizards. Sorcery gained ground against the old religions while corruption and struggles for power fractured the Republic. In the Central Ark, an eccentric hermit named Archon lived in seclusion, obsessed with his research and gathering his first disciples. No one expected him to become a god.

HUMAN · 02

Human of Cerberus

The people of Cerberus are expatriates from the Ark and their descendants. Fleeing the Partage, they carried original sorcery with them: red mana, a system developed largely by Archon, their sworn enemy.

HUMAN · 03

Human of Brazzant

Brazzant was settled in the first years of the Partage by people the Ark wanted gone. The Republic had executed every convicted criminal. The new regime first tested exile on nonviolent offenders and families that resisted the Partage, then used it against internal political enemies as well.

DROW · 04

Drow

Drows are a people of the Underdark who practice Psychic magic. Their power is highly stable and returns only through meditation. It recovers faster below ground than on the surface, with a strict daily limit; see Rest and Recovery.

DWARF · 05

Dwarf of Askenon

Askenon is a continent, and every dwarven kingdom stands on it: Kaz'Nakaram, Kaz'Baba of the mithril under King Varin, Kaz'Valah. Dwarves say on Askenon the way other peoples say on the mainland, which has confused more than one human cartographer.

JAX · 06

Jax of Salk

The Jax are a conquering Psychic people from the planet Salk. Tall and elf-like, they are energetic, ambitious, and accustomed to judging a foreign land by what can be taken from it. Wealth, slaves, territory, and the prestige of opening a new world are enough to finance an expedition.

Source: The World of Cerberus.