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Chapter 01 · Social Interactions

Motivation

This game adopts a different approach to handling social situations in terms of game mechanics. We believe that the emphasis should be on roleplaying above all, and that social skills (such as Diplomacy or Disguise Self) can be detrimental to roleplaying. This is because players might be tempted to do minimal roleplaying and then rely on skill checks. Consequently, social skills no longer exist in this RPG; they have been completely removed.

However, this doesn't mean that all characters are equal in terms of their advantages in social situations. To understand this, let's consider a few examples:

  • If a player is roleplaying a barbarian with a high strength score, and this barbarian is conversing with creatures that would be impressed by strength, the GM should adjust their dialogues accordingly to make the barbarian feel that they can be intimidating.

  • If a player is roleplaying a sorcerer with a high charisma score, the GM should also adjust their dialogues to reflect the social ease that the sorcerer possesses due to their magnetic charisma.