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Chapter 03 · Reactive Combat

Introduction

The reactive combat system is built on three key concepts:

  1. Character actions: The type and number of actions change with the character's or creature's level. For example, a high-level wizard might cast three complex spells per turn, while a novice mage can only cast one.
  2. Action duration: Some actions are faster than others. Generally, the longer an action takes, the more powerful it is.
  3. Action priority: When two characters perform actions of the same duration simultaneously, how do we determine which action takes precedence?