Chapter 03 · Reactive Combat
Introduction
The reactive combat system is built on three key concepts:
- Character actions: The type and number of actions change with the character's or creature's level. For example, a high-level wizard might cast three complex spells per turn, while a novice mage can only cast one.
- Action duration: Some actions are faster than others. Generally, the longer an action takes, the more powerful it is.
- Action priority: When two characters perform actions of the same duration simultaneously, how do we determine which action takes precedence?