← Back to items

Item

Smoke Grenade

Vanishing without magic remains the best kind of disappearance

Primary ingredient: Oily blackwood soot collected from a sealed kiln.

Throwing this terracotta sphere is a general action of 1 tick. It bursts at a point within 30 ft and immediately fills a 15 ft radius with opaque smoke until the end of the next turn. There is no save: the smoke physically blocks sight.

Beyond 5 ft within the smoke, a creature is considered blinded toward anything on the other side. It cannot dodge or parry what it cannot see, and its attacks require a prescribed chance check. Creatures no more than 5 ft apart can still make each other out.

A powerful wind disperses the smoke immediately. An ordinary wind reduces its duration to the next tick. The smoke is not toxic, but anyone emerging from it is easy to notice.

Referenced by