Item
Smoke Grenade
Vanishing without magic remains the best kind of disappearance
Primary ingredient: Oily blackwood soot collected from a sealed kiln.
Throwing this terracotta sphere is a general action of 1 tick. It bursts at a point within 30 ft and immediately fills a 15 ft radius with opaque smoke until the end of the next turn. There is no save: the smoke physically blocks sight.
Beyond 5 ft within the smoke, a creature is considered blinded toward anything on the other side. It cannot dodge or parry what it cannot see, and its attacks require a prescribed chance check. Creatures no more than 5 ft apart can still make each other out.
A powerful wind disperses the smoke immediately. An ordinary wind reduces its duration to the next tick. The smoke is not toxic, but anyone emerging from it is easy to notice.