Item
Incendiary Grenade
A bottle of fire that refuses to die
Primary ingredient: Heavy oil mixed with an alchemical resin that clings as it burns.
Throwing this grenade is a general action of 1 tick. It bursts at a point within 30 ft and spreads burning liquid through a 10 ft radius. Every creature in the area makes a Reflex save against DC 15 to escape before the liquid spreads.
On a failure, a creature takes 2d6 fire damage. The area continues burning until the end of the next turn. A creature that enters the area or ends a tick in the flames takes 1d6 fire damage, no more than once per tick. DR applies normally.
The fire ignites combustible objects and may spread as the scene allows. Abundant water, sand, or an appropriate action can extinguish it sooner. This damage cannot deal critical hits.