← Back to items

Item

Elemental Runes

Fire, acid, lightning, and cold engraved into the edge

Four common runes engraved by every smith who knows the art: fire, acid, lightning, and cold. They do not change how the weapon is wielded; they give its bite a nature not originally its own.

An elemental rune adds half the fundamental bonus of its level to the weapon's damage as damage of its element.

Rune Level Added Elemental Damage
1–2 +2
3–4 +4
5–6 +8
7–8 +16
9 +32
10 +64

They therefore grant less than a Rune of Power of the same level, by design. Their damage must overcome resistances, and a creature that lives in fire does not fear a flaming blade. Against a creature vulnerable to the element, however, the GM may double the damage.

Armor or a shield may bear the same rune, granting this value as DR against the engraved element and nothing else.

Links from this page