Item
Alchemist's Kit
Everything needed to turn a discovery into a preparation
This reinforced satchel contains vials, tongs, a mortar, filters, droppers, a small burner, gloves, a cloth mask, and common solvents. Compact enough for travel, it allows an alchemist to prepare familiar ordinary recipes during a rest. Primary ingredients must still be found separately.
The kit provides no fixed bonus and imposes no chance of success. When the outcome is uncertain, the GM considers the kit alongside the recipe, experience, time, location, and ingredient quality when setting the prescribed chance check. Some procedures are simply impossible without it.
After several preparations, its solvents, filters, and vials must be replenished. Ordinary resupply costs about 5 gp; the GM requires it only when supplies become relevant to the scene or journey. A kit cannot replace a laboratory for long distillations, very rare ingredients, or research into a new recipe.