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Creature

Snake

Medium animal, summon and polymorph template

The snake is a natural Medium animal. It is fragile and slow across open ground, but difficult to notice and armed with venom that attacks the nervous system. Its first profile becomes available with Summon or Polymorph Level 2.


Snake (Polymorph & Summon Template)

Choose a known profile whose listed level is no higher than the level of Summon or Polymorph actually cast. Generate its body from the locked Spell DC; see Magical Creature Templates.

Combat Profile

Characteristic Level 2 Level 4 Level 6 Level 8 Level 10
Size Medium Medium Medium Medium Medium
STR multiplier ×0.25 ×0.35 ×0.50 ×0.70 ×1.00
DEX multiplier ×0.65 ×0.90 ×1.25 ×1.75 ×2.50
HP per STR 8 16 32 64 128
Attacks 3 3 4 4 5
Spell Actions 0 0 0 0 0
General Actions 2 3 4 5 6
Dedicated Dodges 2 3 4 5 6
Ground Speed per tick 20 ft 30 ft 40 ft 50 ft 60 ft
Reach 5 ft 5 ft 5 ft 5 ft 5 ft
DR 2 4 8 16 32

The listed Ground Speed replaces the standard speed generated by DEX. The snake can climb, swim, coil around objects, and pass through openings wide enough for its body, but cannot manipulate tools.

Attacks and Traits

Poisoned Bite. The snake deals 1d6 + DEX.

Nerve Venom. Once per round, a successful bite can inject venom. The target makes a Fortitude Save against the locked Spell DC +2. On a failure, it loses 40% of its Dexterity per tick until fully paralyzed. The paralysis lasts 24 hours. Only one instance of this venom can affect a target at a time.

No Attack of Opportunity. The snake projects no usable threat range and cannot make attacks of opportunity.

Stealthy Reptile. The snake moves silently. Concealment and natural terrain are very favorable factors for its Stealth.

An Animal Mind

A summoned snake understands prey, danger, territory, scent, simple signals, and immediate concrete orders. Higher profiles strengthen it without increasing its intelligence. A caster using Polymorph retains their own mind.

Spells

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