Creature
Ogre
Large cannibal giant—summon and polymorph template
Ogres are Large, gray-skinned cannibals that haunt caves and forests beyond the protected roads of Cerberus. Their knotted muscles, yellow teeth, and massive clubs leave little doubt about what they eat. They are violent and not very intelligent, but they know how to stalk prey, set a crude ambush, and drag captives home alive.
Ogres speak their own guttural language. It is unrelated to the language shared by Hill Giants and Plains Giants.
An Ogre becomes available with Summon or Polymorph Level 4.
Ogre (Polymorph & Summon Template)
Choose a known profile whose listed level is no higher than the level of Summon or Polymorph actually cast. Generate its body from the locked Spell DC; see Magical Creature Templates.
Combat Profile
| Characteristic | Level 4 | Level 6 | Level 8 | Level 10 |
|---|---|---|---|---|
| Size | Large | Large | Large | Large |
| STR multiplier | ×1.00 | ×1.25 | ×1.50 | ×2.00 |
| DEX multiplier | ×0.45 | ×0.50 | ×0.55 | ×0.60 |
| HP per STR | 16 | 32 | 64 | 128 |
| Attacks | 4 | 5 | 6 | 8 |
| Spell Actions | 0 | 0 | 0 | 0 |
| General Actions | 3 | 4 | 5 | 6 |
| Dedicated Dodges | 1 | 1 | 1 | 2 |
| Reach | 10 ft | 10 ft | 10 ft | 10 ft |
| DR | 4 | 8 | 16 | 32 |
The Ogre uses the standard Ground Speed generated by DEX. Its Attacks create the widest part of its Action Board. Its hands can wield weapons, carry captives, open doors, climb, and perform simple physical work. Its poor attention and crude technique make fine or complicated tasks difficult.
Attacks and Traits
Club. The Ogre deals 2d6 + STR with a heavy club. A suitable tree trunk, beam, or improvised weapon works as well.
Thrown Club. The Ogre can throw its club as a normal attack with a range of 100 ft. It deals the same damage, then must be recovered or replaced.
Fist and Grapple. An unarmed Ogre deals 2d4 + STR. It can replace the damage with a grapple attempt under the normal rules.
Darkvision. An Ogre sees in complete natural darkness.
Ogre Mind
An Ogre understands food, territory, fear, violence, simple bargains, and short plans. A summoned Ogre follows concrete orders but struggles with abstraction, long conditional instructions, or patience. A caster using Polymorph retains their own mind and can use the form's hands normally.