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Character

Thomas Grillot

Professor of enchantment

An eccentric who does his best work in two stages. He chews a prepared mushroom, which lets him raise a wind that dulls the mind, and lands the real enchantment on a target who is no longer in a position to argue.

He demonstrated the school's power to a student he had just met in the public baths by walking him naked across Cerberus to the library, then lifting the spell. He considered the point made.

His grimoire holds Working Under the Influence, which calls for material components that are difficult to assemble and easy to guess at.

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